Search Issue Tracker
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce: 1. Open and build User-supplied project ("InputFieldException.zip") 2. Focus the Input field and type as fast as... Read more
[macOS] Unity Editor crashes when Right-clicking a tooltip
How to reproduce: 1. Create a new project 2. Hover over a button that has a tooltip (ex. Layers dropdown menu) 3. Wait for the toolt... Read more
Crash on Transform::BroadcastMessageAny when parenting RectTransform in ...
Reproduction steps: 1. Open attached project "1255755" 2. Open scene "main" 3. Enter Play Mode -- observe crash Reproducible with: ... Read more
[IL2CPP][Android] Calling DateTime.now for the first time when using IL2...
Steps to reproduce: 1. Open user attached project "DateTimeNowUnityProject.zip" 2. Build it on Android with Autoconnect profiler opt... Read more
Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...
Reproduction steps: 1. Open the user's attached project 2. Open "Title" scene in Assets/Scenes Expected result: Scene opens Actual ... Read more
[Windows] Editor Does Not Account For Non-Standard Windows Taskbar
Reproduction steps: 1. Open attached project "TaskbarTest.zip" and scene "SampleScene" 2. In Hierarchy window, select "Test" GameObj... Read more
[IMGUI] Input fields of properties under Update Zones are overlapping wi...
The Properties which have input fields under Updated Zone are overlapping with their label when Inspector tab is resized from higher... Read more
[Mobile] Default Bundle Identifier has spaces in it by default if projec...
To reproduce: 1. Create a new project 2. Switch to iOS or Android platform 3. Check the Bundle Identifier in Player settings Expect... Read more
Cloth component behavior is altered when the frame rate changes
To reproduce: 1. Open attached project ("case_1255801.zip") 2. Build and run 3. Observe the Cloth behavior in high frame rate 4. Now... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion