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Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEven...
Reproduction steps:1. Open the attached 'IsNormalized' project2. Open the 'IsNormalizedBug' Scene3. Select any GameObject in the Hie... Read more
Environment reflections are temporarily disabled when entering Prefab Mo...
Reproduction steps (1st method):1. Open the project "1376649.zip"2. Find "PREFAB" in the Hierarchy view and enter Prefab Mode3. Exit... Read more
Importer(PrefabImporter) and Importer(FBXImporter) generates inconsisten...
Importer(PrefabImporter) and Importer(FBXImporter) generates inconsistent results in this project. It is somehow related to HDRP How... Read more
[XR][SRP] Changing Camera.stereoTargetEye via script does not change the...
Reproduction steps:1. Open the attached "case_1358687_hdrp.zip" project2. Load SampleScene3. Enter Play mode4. Select the "Main Came... Read more
Unity Camera produces wrong pixel values in build when the Camera has a ...
Reproduction steps:1. Open the user's attached project2. Open File > Build Settings3. Add the open Scene to the build4. Build and... Read more
Color of baked Lightmaps is incorrect when a Material with Emission is p...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
Memory access violation in LightProbesManager when appending LightProbes...
Steps to reproduce:1. Open the attached project (JapanOffice.zip);2. In the opened popup window for prompting to change Project sett... Read more
Scene is brighter in Standalone player if it was open in the Editor at b...
Reproduction steps: 1. Check out repository https://github.com/Wilfrid-Unity/test-unity-scene-brightness that contains repro-project... Read more
Crash during LightProbeManager async Tetrahedralization
Steps to reproduce: Clone and open Adventure - Sample Game project Open Persistent scene Enter Play mode Click on the doorway to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject