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Mouse Input is not detected correctly when pressing in the Game view aft...
How to reproduce:1. Open the "TestInput.zip" project2. Open the "SampleScene" Scene3. Make sure the Console window is visible4. Ente... Read more
"OnTriggerExit" not being called when changing GameObject's position and...
How to reproduce:1. Open the user attached project (test_unity.zip)2. Enter PlayMode3. Press the "Reparent Cube1" button twice4. Obs... Read more
All except last of the inputs that are being held are lost when another ...
Reproduction steps:1. Open attached project "New Unity Project.zip"2. Open "Scene1" scene3. Enter Play Mode4. Press and hold the spa... Read more
Editor freezes when FixedTimestep value in the Preferences is set to 0/0
How to reproduce:1. Open attached project "Movement.zip"2. Open Project Settings3. Open Time section4. Change the value of FixedTime... Read more
[iOS] realTimeSinceStartup and unscaledTime no longer match after lockin...
Steps to reproduce:1. Open the attached project ("1326412.zip")2. Build and open in Xcode3. Deploy to a device4. Disconnect from Xco... Read more
Nested Objects Draw Gizmos twice when using DrawGizmo
How to reproduce:1. Open attached project "GizmoDrawBug.zip"2. Open "SampleScene" scene ("Scenes" folder)3. Select "Level" GameObjec... Read more
[IMGUI] Project window is overlapping with Assets window when they are s...
When Two Column Layout is set then on the shrinking Project window it gets overlapped with Assets window. Refer attached video Steps... Read more
[macOS][Xcode] Legacy Build System will be removed when future Xcode ver...
How to reproduce:1. Create a new project using the default 3D template2. Go to the Build Settings (File->Build Settings)3. In the... Read more
[Editor] Null reference exception occurs when changing color for a gradi...
Null reference exception occurs when changing color for a gradient key. While creating new keys, and opening the color editor quickl... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps:1. Open any project with Unity editor2. Switch the platform to iOS3. Go File -> Build Settings and start the b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open