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1
votes
Fixed

Shaders controlling cull mode via a property get incorrectly rendered in...

Shader System

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a12, 2022.2

How to reproduce:1. Open attached project "ShadersCull.zip" and scene "Test"2. In Project window, select Assets/A.mat3. In Inspector... Read more

0
votes
Fixed

Null references on Prefab after changes are made to ScriptableObject GUI...

Serialization

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Apr 09, 2021

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open attached project "NullRef.zip"2. Open Assets/SampleAsset.asset.meta in a text editor, modify the last cha... Read more

2
votes
By Design

RaycastCommand maxHits parameter does not have any effect on how many hi...

Physics

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Apr 09, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project2. Enable Gizmos in the Game View3. Click Play4. Observe Game View Expected result: The... Read more

0
votes
Fixed

[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...

IMGUI

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Apr 09, 2021

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Version/s: 2021.2.0a13

How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Enter and exit the Play mode to capture some da... Read more

0
votes
Fixed

Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References

Cloth

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Apr 09, 2021

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Version/s: 2019.4.23f1, 2020.3.1f1, 2021.1.0b9, 2021.2.0a4

Reproduction steps:1. Open user attached Project2. Open Assets\Test Scene3. Select "TestCloth crash" > "Rope" in the Hierarchy4. ... Read more

0
votes
By Design

WebGL build renames referenced DLL file to .exe and then cannot find it ...

IL2CPP

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Apr 09, 2021

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Version/s: 2018.4, 2018.4.18f1, 2019.4, 2020.3

Reproduction steps:1. Open the user's attached project "Edgar-Repro.zip"2. Build the project for the WebGL platform Expected result:... Read more

0
votes
Fixed

RuntimeInitializeOnLoad methods are called multiple times when using def...

Scripting

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more

0
votes
Fixed

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 2021.1, 2021.1.2f1, 2021.2

Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more

0
votes
Fixed

[Input System] Mouse position does not immediately lock to the center of...

MacOS

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project "MouseLockStateBug.zip"2. Open SampleScene3. Click Play4. Click on the Game View5. Mov... Read more

1
votes
Won't Fix

Render Texture is not being updated when using Camera.SetTargetBuffers

Texture

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Apr 09, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open attached project "SetTargetBuffers.zip"2. Open "SampleScene" scene3. Observe the preview of RenderTexture "... Read more

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