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Shaders controlling cull mode via a property get incorrectly rendered in...
How to reproduce:1. Open attached project "ShadersCull.zip" and scene "Test"2. In Project window, select Assets/A.mat3. In Inspector... Read more
Null references on Prefab after changes are made to ScriptableObject GUI...
Reproduction steps:1. Open attached project "NullRef.zip"2. Open Assets/SampleAsset.asset.meta in a text editor, modify the last cha... Read more
RaycastCommand maxHits parameter does not have any effect on how many hi...
How to reproduce:1. Open the attached project2. Enable Gizmos in the Game View3. Click Play4. Observe Game View Expected result: The... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Enter and exit the Play mode to capture some da... Read more
Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References
Reproduction steps:1. Open user attached Project2. Open Assets\Test Scene3. Select "TestCloth crash" > "Rope" in the Hierarchy4. ... Read more
WebGL build renames referenced DLL file to .exe and then cannot find it ...
Reproduction steps:1. Open the user's attached project "Edgar-Repro.zip"2. Build the project for the WebGL platform Expected result:... Read more
RuntimeInitializeOnLoad methods are called multiple times when using def...
How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
[Input System] Mouse position does not immediately lock to the center of...
How to reproduce:1. Open the attached project "MouseLockStateBug.zip"2. Open SampleScene3. Click Play4. Click on the Game View5. Mov... Read more
Render Texture is not being updated when using Camera.SetTargetBuffers
How to reproduce:1. Open attached project "SetTargetBuffers.zip"2. Open "SampleScene" scene3. Observe the preview of RenderTexture "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets