Search Issue Tracker
Won't Fix
Votes
1
Found in
2020.3
2020.3.2f1
2021.1
2021.2
Issue ID
1327946
Regression
No
Render Texture is not being updated when using Camera.SetTargetBuffers
How to reproduce:
1. Open attached project "SetTargetBuffers.zip"
2. Open "SampleScene" scene
3. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene (in the "TargetBufferCamera v" folder)
4. Change "_targetBufferCam.targetTexture = _underWaterTexture;" in the TargetBufferCam.cs with
" _targetBufferCam.SetTargetBuffers(_underWaterTexture.colorBuffer, _underWaterTexture.depthBuffer);"
5. Observe the preview of RenderTexture "TargetBufferTex" while moving the Main Camera in the scene
Expected result: RenderTexture updates
Actual result: RenderTexture does not update
Reproducible with - 2020.3.12f1, 2021.1.12f1, 2021.2.0a21
Could not test (errors) - 2018.4, 2019.4
Comments (1)
-
AsherBurdickMohawk
Jun 20, 2025 21:49
This is the only place I've found this documented so far. Including a note that SetTargetBuffers is deprecated in URP would have been helpful.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note:
The fix was too prone to breaking current working solutions and fixing this correctly would take too long while we are moving away from this code with the transition to URP.