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[Mono] ArrayTypeMismatchException is thrown when using array of generic ...
Reproduction steps:1. Open the attached project ("case_1235903-ArrayTypeMismatch.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce:1. Open and build User-supplied project2. Notice the fps counter when in-game Expected: FPS is relatively stableA... Read more
[Packman] Upgrading unity project from scene file leads to package misma...
Open Unity 2020.2.0a11 Scene file by double click on it while 2019.3.14f1 is opened which leads to package errors in the console. Pr... Read more
UNITYTLS_X509VERIFY_FLAG_EXPIRED error in the Console
Steps to reproduce:1. Open Unity project2. Inspect Console Expected: no errors appearActual: UNITYTLS_X509VERIFY_FLAG_EXPIRED errors... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro:1. Create a new Project2. Create Cube Gameobject3. Sele... Read more
"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...
How to reproduce:1. Open the attached project2. In the Project Window, select the Avatar Mask Asset3. In the Inspector, click the fo... Read more
[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps:1. Open the project in "Test.zip" and open SampleScene2. Select any Object in Hierarchy3. Make sure Inspector Win... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &da... Read more
[Tag][Layer] Tag and Layer manager does not validate when only empty spa...
Both Tag and Layer manager do not validate when empty spaces are added. Refer the attached video Steps to reproduce:1) Create a new ... Read more
[UIElements] Maximizing UI Toolkit Sample window throws "Invalid editor ...
When the UI Toolkit Sample window is docked in the editor and scene view or game view is maximized and minimized then the docked UI ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size