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[UI Toolkit] Special characters \n, \t and \r are encoded in the UI
Reproduction steps:1. Create a new Unity project2. Create a new UI Document (Right-click Assets > Create > UI Toolkit > UI ... Read more
UIElements memory allocations grow when interacting with IMGUI custom Ed...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue Syste... Read more
[Android] AR Camera Background has a white/bright tint when deployed wit...
How to reproduce:1. Open the “ReproProject.zip“2. Build and Run for Android3. Observe the screen Expected result: The screen is not ... Read more
Crash on SoundChannelInstance::setDelay when loading an AssetBundle cont...
Reproduction steps:1. Open the attached “IN-136075” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe th... Read more
Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bioni...
Reproduction steps: 1. Open the attached project “ReproProject“2. Build the Player for Meta Quest3. Install the built .apk to the he... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/REPRO/REPRO.unity” Scene3. Observe the Game view Exp... Read more
TMP_Text.text returns the initial value instead of the updated text when...
How to reproduce:1. Open the attached “IN-90728” project2. Build and run the project3. Navigate to C:\Users\<Username>\AppData... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
2D light leaks through ShadowCaster2D when ShadowCaster2D components are...
Reproduction steps:1. Open the attached "IN-127959_Small.zip" project2. Open the “Assets/Scenes/Map.unity” Scene3. Enter Play mode4.... Read more
SoundManager.Update takes significant time to update when using many aud...
Reproduction steps:1. Open project "SoundManager Repro.zip"2. Open the Profiler tab from Windows > Analysis > Profiler3. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS