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Playables lose the Animator state when disabling a GameObject with Playa...
Reproduction steps:1. Open the user's attached project "PlayableAnimatorResetRepro.zip"2. Enter Play mode3. Toggle the checkbox unde... Read more
[UIToolkit] ScrollView scroll bars aren't refreshed after changing its size
How to reproduce:1. Open the user's attached "ScrollBarsBug" project2. Open the "Bug" Visual Tree Asset in the Project Browser3. Obs... Read more
"ArgumentException" error appears when opening Project Library in the UI...
How to reproduce:1. Open project "UIBuilderBug.zip"2. Open the "TestDocument.uxml" document (Assets > TestDocument)3. In the UI B... Read more
Inconsistent styling of Treeview Items between IMGUI and UI Toolkit
How to reproduce:1. Open the attached "2022.1" project (UI Toolkit)2. Open the Sequence Assets window (Window -> Sequencing ->... Read more
[UIToolkit] MultiColumnTreeView API columns data doesn't get restored wh...
How to reproduce:1. Open the user's attached "UIMultiTreeView" project2. Select the "test 1" Texture 2D asset in the Project Browser... Read more
TreeView does not report correct state after reordering
Reproduction steps:1. Open the user's attached project2. Open Assets > Scene3. Select "MyComponent" in the Hierarchy4. In the Ins... Read more
UIToolkit Inspector fields alignment regression
1. What happenedValue fields are no longer aligned properly for nested data structures when using UIToolkit for default inspectors 2... Read more
[UI Toolkit][Mobile] Slider Input field value doesn't reset to 0 when in...
Steps to reproduce:1. Open the attached project2. Build to a device3. Click the "UI Toolkit scene" button to switch scene4. Click on... Read more
[UI Toolkit] Input Fields created with "PropertyField" and "TextField" ...
How to reproduce:1. Open project "BugReport.zip"2. Open the "Scene" Scene (Assets > Scene)3. In the Hierarchy window select the "... Read more
Missing or misplaced prefab override indicator on some components in Ins...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube GameObject in Hierarchy3. Drag the Cube GO to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open