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[URP][XR] URP 2D/Sprite-Lit-Default shader renders only in one eye when ...
How to reproduce:1. Open SampleScene from "XRSprite_URP.zip"2. Start Play mode and check VR view Expected result: All sprites displa... Read more
[ProBuilder] Null Reference Exception thrown on applying Subdivide Objec...
When a complex New Ploy Shape is created and Subdivide Object is applied on it, then null reference exception thrown in the console ... Read more
[Platforms] Build configuration fails to find build pipeline when build ...
How to reproduce:1. Open the attached (BuildPipelineBug.zip) project2. In Project Window select the "Working_SampleSceneBuildConfigu... Read more
Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce:1. Open and build User-supplied project2. Notice the fps counter when in-game Expected: FPS is relatively stableA... Read more
[VFX Graph] Assertion failed on expression errors are thrown on connecti...
Assertion failed on expression errors are thrown on connecting output mesh node to Range property node. Steps to repro:1. Create ane... Read more
[Vulkan] Editor freezes on changing the "Number of Swapchain Buffers" fr...
Changing the Number of Swapchain Buffers for Vulkan from (Player Settings > Other) leads to the Editor freezing on GUIView.Repain... Read more
[Cinemachine] CameraBrain.VcamActivatedEvent type needs IntelliSense com...
Reproduction steps:1. Open the attached project ("case_1232337-CinemaMachineComments.zip")2. Open the "NewBehaviourScript.cs" script... Read more
[VFX Graph] InvalidOperationException errors are throwing continuously o...
InvalidOperationException errors are throwing continuously on selecting "Output particle Distortion Quad" node preset asset. Steps t... Read more
[Cache Server] Connection with IP goes into infinite loop state on click...
Connection with IP goes into an infinite loop state on clicking on Check Connection button PreCondition: Cache Server Default Mode s... Read more
Particle System materials do not have transparency applied when loaded f...
How to reproduce:1. Open user-submitted project (AssetBundleIssue.zip)2. Open and Play the 'ParticleAssetBundleScene' to see the exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow