Search Issue Tracker
Fixed
Votes
0
Found in
2020.1.0a23
2020.1.0b4
2020.2
Issue ID
1232368
Regression
Yes
[Vulkan] Editor freezes on changing the "Number of Swapchain Buffers" from "Other Settings
Changing the Number of Swapchain Buffers for Vulkan from (Player Settings > Other) leads to the Editor freezing on GUIView.RepaintAll.RepaintScene
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Edit > Project Settings > Player > Other Settings
3. Uncheck Auto Graphics API for Windows
4. Add Vulkan and restart Editor as prompted
5. Other settings > Vulkan Settings > Number of Swapchain buffers > Change
Actual Result:
Editor freezes on changing the Number of Swapchain Buffers
Expected Result:
Editor should not freeze and the Number of Swapchain Buffers should change (2 or 3)
Occurring on
2020.2.0a5, 2020.2.0a1, 2020.1.0b4, 2020.1.0a23
Working Fine on:
2020.1.0a22, 2019.3.7f1
Environment:
Windows 10 only
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment