Search Issue Tracker
Fixed in 10.x
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1232429
Regression
No
[URP][XR] URP 2D/Sprite-Lit-Default shader renders only in one eye when using Stereo Instancing
How to reproduce:
1. Open SampleScene from "XRSprite_URP.zip"
2. Start Play mode and check VR view
Expected result: All sprites display correctly in both eyes
Actual result: The bottom white sprite is visible only in the left eye
Reproducible with: 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4, 2018.4 - URP not supported
Reproducible with package versions: 7.3.1, 8.0.1, 9.0.0-preview.14
Workaround: Edit the shader with changes described in https://docs.unity3d.com/Manual/SinglePassInstancing.html
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Resolution Note (fix version 10.x):
The fix for this issue will be available when we release URP 10 for 2020.2.