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28
votes
Fixed

"Unity is already in list" error appears when opening a project

Hub

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Apr 01, 2020

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Version/s:

Steps to reproduce:1. Open Unity Hub2. Open an existing project Expected result: Unity Editor is launched with no errorsActual resul... Read more

6
votes
Fixed

[macOS] Unity kernel crashes Mac with OpenGL when only Intel Graphics ar...

MacOS

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Apr 01, 2020

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Version/s: 2019.3.0a10, 2019.3.7f1, 2020.1, 2020.2

How to reproduce:1. Open the ("Crash Unity Project.zip") project Expected result: Unity runs fineActual result: Unity crashes the wh... Read more

0
votes
Fixed

[Mac] [VFX] Editor freezes on opening subgraph of 'Context ' properties ...

Visual Effects

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Apr 01, 2020

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Version/s: 2020.1, 2020.1.0b4, 2020.2

Simple repro steps:1. In the Project Window, create a new subgraph operator2. Open the subgraph operator and drag a noodle from the ... Read more

0
votes
Fixed

[Profile Analyzer] Thread Select Tab disappears when returning to it fro...

Package: Profile Analyzer

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Apr 01, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, select "Compare", then load "cap1.... Read more

0
votes
Fixed

[Profile Analyzer] Headings in Thread Select menu aren't ordered when cl...

Package: Profile Analyzer

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Apr 01, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, load "cap1.pdata"3. Click on "Thre... Read more

0
votes
Fixed

Exceeding the number of shader keywords flood the console with Allocatio...

Shaders

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Apr 01, 2020

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Version/s: 2019.3.0b9, 2019.3.7f1, 2020.1.0a2

How to reproduce:1. Open the attached project named "Case_1232610"2. Observe the Console window if no errors are thrown re-import th... Read more

0
votes
Fixed

Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...

Graphics - General

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Apr 01, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b3, 2020.2

How to reproduce:1. Open attached Project "Case_1232580" and load "SampleScene"2. Press Play Reproducible with: 2019.3.8f1, 2020.1.0... Read more

0
votes
Fixed

Multiple Clear (color+Z+stencil) frame buffer causing unnecessary bandwi...

Package: Scriptable Render Pipeline Universal

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Mar 31, 2020

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Version/s: 8.0.1

How to reproduce:1. Open SampleScene2. In Assets, select Settings -> ForwardRenderer asset3. Active the FrameDebugger and check t... Read more

2
votes
Fixed

[SerializeReference] CustomPropertyDrawer doesn't get correct value when...

Serialization

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Mar 31, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Select "GameObject" in Hierarchy4. In the Inspector ex... Read more

0
votes
Fixed

Streaming Texture is not working when there are only instantiated entity...

Package

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Mar 31, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "textureStreaming.zip" and scene "SceneFailing"2. Enter Play mode3. In Game view, press sp... Read more

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