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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

2

Found in

2019.3

2019.3.7f1

2020.1

2020.2

Issue ID

1232673

Regression

Yes

[macOS] Mac crashes when opening the project with m_APIs under WindowsStandaloneSupport with only integrated Iris GPU

MacOS

-

How to reproduce:
1. Open the ("Crash Unity Project.zip") project

Expected result: Unity runs fine
Actual result: Unity crashes the whole OS

Reproducible with - 2019.3.11f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with - 2018.4.22f1

Workarounds:
1) delete ProjectSettings.asset file and let it regenerate
2) Delete
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 02000000
m_Automatic: 0
from lines 647-649 in ProjectSettings.asset file
3) Using -force-metal argument fixes the problem until Library folder is deleted

  1. Response avatar

    Resolution Note:

    OpenGL is being deprecated from Apple platforms, the workaround is to switch to use Metal on Standalone target (Editor uses Standalone settings for deciding which Graphics API to use). A radar about the GPU driver issue causing a kernel panic is filed to Apple.

Comments (2)

  1. E82aef7a1864bf13fc03b4110e4351ce?d=mm

    jcbadboy

    May 08, 2020 19:24

    I'm using unity 2019.3.13.

  2. E82aef7a1864bf13fc03b4110e4351ce?d=mm

    jcbadboy

    May 08, 2020 19:23

    I got the same issue. to macbooks starting crashing and reboot after a project.
    This project was migrated from 2019.2.
    I removed projectsetttings file from project and let unity recreate it.

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