Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.1.0b4
2020.2
Issue ID
1232668
Regression
Yes
[Mac] [VFX] Editor freezes on opening subgraph of 'Context ' properties of Range node
Simple repro steps:
1. In the Project Window, create a new subgraph operator
2. Open the subgraph operator and drag a noodle from the range property
3. Observe how outputs are allowed
Expected outcome: outputs are hidden as they serve no purpose in subgraph operators.
Notes:
- This is a simple matter of disallowing outputs to be added when a noodle is dragged (they are already disallowed in the regular node menu)
- As noticed by Akash with the repro steps below, on OSX if range is connected to a subgraph, converted to yet another output, and then the user attempts to enter the subgraph the editor freezes. This will be resolved, however, if outputs are simply not accessible in operator subgraphs.
Steps to repro:
1. Create anew HDRP template project.
2. Project Window > Right Click > Create > Visual Effects > Visual Effect Subgraph Operator.
3. Open VFX Subgraph operator > Drag range property.
4. Range > Context > Output Mesh > Right Click > Convert to Subgraph > Save.
5. Right click > Enter Subgraph.
Expected Result:
Subgraph opens up
Actual Result:
Editor freezes
Reproducible in:
2020.2.0a5 with Package Version 8.0.1
2020.1.0b4 with Package Version 8.0.1
Not Reproducible in:
2020.2.0a5 with Package Version 7.1.8
2020.1.0b4 with Package Version 7.1.8
Environment:
Occurs only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment