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[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps:1. Open a VFX-enabled project2. Create a VFX asset in the Project folder3. Drag the VFX asset to the scene or hierachy4.... Read more
[HDRP] ArgumentNullException thrown on removing "Empty Environment" afte...
When the "Empty Environment" is added to "Environment Library" in the "Look Dev" window and Undo operation is performed, after remov... Read more
Native object references for some object types are always 0 in the memor...
Some native objects captured by the memory profiler always have 0 references, even though they should have some references. eg: Spri... Read more
Invalid SceneBindings of PlayableDirector do not get cleaned up
How to reproduce:1. Open attached project "ActivationTrack.zip" and scene "SampleScene"2. In Hierarchy, select "Manager"3. In Inspec... Read more
[Profile Analyzer] Frame chart always retains same size when zooming in ...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
Improved progress bars block windows Editor focusing
How to reproduce:1. Create a new project and open it2. Have a folder with 10-20 assets ready on the same monitor as the Editor3. Dra... Read more
[HDRP] Refraction breaks on samples material ball after moving
1) Open the scene2) Move a refractive ball (notice refraction breaks)3) Undo or move using transform to put it back to the exactly s... Read more
[TextMesh Pro] Sprite Importer saved asset contains empty Character and ...
How to reproduce:1. Open the attached "1234652.zip" project2. In the menu bar, navigate to Window > TextMesh Pro > Sprite Impo... Read more
Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce:1. Open the project "case_1234614-WebGL_transform.position"2. Open the scene "SampleScene"3. Make a WebGL build and... Read more
Editor crashes on AttributeScanner::Next when a script is changed in the...
How to reproduce:1. Open the attached project named "Case_1234525"2. Open the "LidarDemo" Scene3. Enter Play mode4. Open the PhotoDe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script