Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in [Package]
1.4.0-preview.3
Issue ID
1234687
Regression
No
Invalid SceneBindings of PlayableDirector do not get cleaned up
How to reproduce:
1. Open attached project "ActivationTrack.zip" and scene "SampleScene"
2. In Hierarchy, select "Manager"
3. In Inspector, enable Debug mode
4. Observe PlayableDirector -> SceneBindings -> Element0 -> Key and Value (the Key and Value are both present)
5. In Project Window, delete "TheTimeline" timeline
6. Repeat step 4
Expected result: the "Element0" is deleted, because the key value is missing
Actual result: the "Element0" is not deleted even if both key and value are Missing(Object)
Reproducible with: 2018.4.20f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7 (1.3.0, 1.4.0-prev.3)
Could not test with: 2017.4 due to errors in the console window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment