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WebGL plugin throws exception when entering the Play Mode while the plug...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Select the “Assets/test.jsl... Read more
ObjectDisposedException is thrown when resetting the ScriptableObject As...
How to reproduce: 1. Open the user-attached project “Test2021” 2. Open the “New My So” Scriptable Object Asset in the Inspector 3. I... Read more
Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied ...
Reproduction steps: 1. Open the attached "repro_IN-77229" project 2. In the "Assets" folder, select the "Circle.png" and press the... Read more
Poor CPU and GPU performance is observed when a PlayerInput component wi...
How to reproduce: 1. Open the attached “inspector_input_issue” project 2. Open the “SampleScene” 3. Select the “Main Camera” in t... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce: 1. Open the “DeepColliders“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Game view ... Read more
“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...
How to reproduce: 1. Open the “Report“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console window Expec... Read more
The Burst converted value differs from the value of the non-Burst conver...
How to reproduce: 1. Open the “BurstConversion“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Open the “Test“ Game... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion