Search Issue Tracker
Fixed
Fixed in 2021.3.40f1, 2022.3.34f1, 6000.0.7f1, 7000.0.0a1
Votes
0
Found in
2021.3.39f1
2022.3.31f1
6000.0.4f1
Issue ID
UUM-72965
Regression
No
Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied outline is pasted
Reproduction steps:
1. Open the attached "repro_IN-77229" project
2. In the "Assets" folder, select the "Circle.png" and press the "Open Sprite Editor" button, located in the Inspector
3. Expand the dropdown, located in the top-left of the "Sprite Editor" tab, and select "Custom Outline"
4. Notice the current outline shape of the circle while the "Outline Detail" parameter, located in the "Outline Tool" window (which is in the bottom-right of the "Sprite Editor" tab), is set to 0.2
5. In the "Assets" folder, select the "Triangle.png"
6. In the "Outline Tool" window, press the "Copy" button
7. In the "Assets" folder, select the "Circle.png"
8. In the "Outline Tool" window, press the "Paste" button
9. Press the "Generate" button
Expected result: The outline shape goes back to the original one
Actual result: The outline shape doesn't go back to the original one
Reproducible with: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1
Reproducible on: Windows 11 (10.0.22631) (user's), Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
* In the 6000.0.4f1, after step 8, notice that the "Outline Detail" parameter value is not updated
* If you refresh the "Outline Tool" parameter sliders by clicking on any empty space in the "Custom Outline" tab, then select the circle again, you'll see that the "Outline Detail" parameter is 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment