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Toolbar's buttons colors aren't updated when Playmode tint color is chan...
Reproduction steps:1. Open a new Unity project2. Change the "Playmode tint" colour: Editor > Preferences > Colours > "Playm... Read more
Can't apply video clip importer overrides for standalone when Linux stan...
It's impossible to apply overridden video clip import settings for standalone when Linux platform support is installed Read more
Particles do not stop after their loop count ends when the Particle Syst...
Steps to reproduce:1. Open the attached project "VFX-IL2CPP.zip"2. Press File>Build and Run3. Press Space once the Project is ope... Read more
[Visual Scripting] "OnDestroy" unit does not trigger when a Game Object ...
How to reproduce:1. Open attached project "1357388.zip"2. Enter Scene "SampleScene"3. Enter Play mode4. In the Hierarchy window, del... Read more
Can’t open Fuzzy Finder when Visual Scripting Graph is undocked
How to reproduce:1. Open the attached file "ASB Virtual Scripting SRP.zip"2. Open asset "newgraph" (Assets>newgraph)3. Change the... Read more
[URP] NullReferenceException when exiting PlayMode on "Teaching Samples"...
Reproduction steps:1. Create new URP Template project2. In Package Manager window, select "Universal RP" package and import its "Tea... Read more
Tooltip is not shown in the Inspector when a field is generated with GUI...
Reproduction steps:1. Open the attached project "Test SerializedProperty Tooltip.zip"2. Click on the "TestSFTT" GameObject in Hierar... Read more
[Mobile Notifications] Project Settings window loses focus when clicking...
How to reproduce:1. Open the attached project "1360115.zip"2. In the Menu bar go to Edit > Project Settings3. In the category lis... Read more
[HDRP] DRS Crash when using hardware mode on DX12
Repro steps :- Open attached project- Open SampleScene- Make sure that you are using DX12 and that the current HDRP asset DRS mode i... Read more
[HDRP][Metal] Shader warnings of potentially uninitialized variable (chu...
How to reproduce:1. Create new HDRP template project2. Let the project load and wait for shaders to start compiling3. Observe consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled