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[macOS] CPU usage increases instead of decreasing when unfocusing a Play...
How to reproduce:1. Create a new Unity project2. Open the Player Settings window and uncheck 'Run in Background'3. Build and run the... Read more
[IMGUI] Frame Debugger's Enable/Disable button displays the same Tooltip...
The tooltip for Frame Debugger's Enable/Disable button remains the same irrespective of its current state.Refer to the attached Vide... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce:1. Open attached project ("case_1240811.zip")2. Press Play3. Observe the Console window Expected result: 'False' messag... Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more
[URP][Prefab][Camera Stacking] Overlay Camera is missing in stack list o...
-Retrieving array element that was out of bounds error is thrown on deleting Missing Camera element from Camera.-UnassignedReference... Read more
TMPro SubMeshUI blocks raycasts when enabling a disabled canvas in play ...
How to reproduce:1. Open attached project "Bug Repro.zip" and scene "Test"2. Enter Play mode3. In Hierarchy, select "Enable this can... Read more
CIL Linker fails when there are many Scenes in build
How to reproduce:1. Open the attached (UnityLinker-MaxJsonSize-Bug.zip) project2. Build to UWP Expected result: Build fails when the... Read more
[HDRP] Obsolete warnings EditorSettings.disableCookiesInLightmapper on e...
In a clean project on open, you get these warnings. Unity 2020.2.0a9 with HDRP/staging 2020/04/23 Read more
[URP] Grid is rendered in front of the model in the Inspector Animation ...
How to reproduce:1. Open user-submitted project (testPreviewTransparent.zip)2. Select the Universal Rendering Pipeline Asset3. Make ... Read more
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