Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.7f1
2020.1
2020.2
Issue ID
1238870
Regression
No
Crash in SceneVisibilityState::IsHierarchyHidden when importing or deleting an imported SceneVisibilityState.asset
How to reproduce:
1. Create a new Unity project
2. Open the root project directory in Finder/Explorer
3. Drag the project's Library/SceneVisibilityState.asset into the Editor's Project window
4. Once the importing is complete, delete the SceneVisibilityState.asset from the Project window
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2019.3.13f1, 2020.1.0b9, 2020.2.0a11
Could not test with: 2017.4.40f1, 2018.4.22f1(SceneVisibilityState.asset not yet introduced in the Library)
Notes:
In earlier versions of Unity, the crash would not occur until the Editor was exited after deleting the imported SceneVisibiityState.asset
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs
- Scene View flickers when the Game View Tab is docked next to the Scene View Tab and graphics API is set to Direct3D11
- Typo in TMP_InputField when viewing "Reset on Deactivation" setting tooltip
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21
Resolution Note (fix version 2020.1):
Fixed in 2020.1.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.11f1