Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.3.8f1
2019.4
2020.1
2020.2
Issue ID
1238832
Regression
No
Animation Rigging - Animator.Rebind() can't resolve bone on an Animator that featured a previously active Rig Constraint
How to reproduce:
1. Open attached project (RigCompositor.zip)
2. Open the RigCompositor scene
3. Enter Play Mode
4. Wait a few seconds
Expected result: no warnings are thrown when the characters are rebuilt
Actual result: several warnings are thrown when the characters are rebuilt
Reproducible with: 2019.4.0f1(Animation Rigging 0.2.6), 2020.1.0b12(Animation Rigging 0.2.6), 2020.2.0a14(Animation Rigging 0.2.6)
Could not test with: 2018.4.24f1(Animation Rigging package unavailable)
Reproducible with package versions: preview - 0.2.1, preview - 0.2.6
Could not test with package versions: preview - 0.1.4, preview - 0.3.2, preview - 0.3.3(project incompatible)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
Add comment