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0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more

0
votes
By Design

AssetPostprocessor is not being called when Parallel Import is enabled

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Jul 15, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1, 7000.0.0a1

How to reproduce:1. Open the “TestPostProcessor.zip“ project2. Enable the “Parallel Import“ Checkbox in Project Settings > Editor... Read more

0
votes
Duplicate

SpeedTree 9 - Having a RP asset with a random name doesn't work for HDRP...

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Jun 18, 2024

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Version/s: 6000.0.8f1

In the SpeedTree9Importer code, we are checking the name of the RenderPipeline asset to determine if the pipeline is URP, HDRP or Le... Read more

0
votes
Not Reproducible

Error and the warnings are thrown on importing the Production Ready Shad...

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Jul 18, 2024

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Version/s: 6000.0.11f1

How to reproduce:1. Create a new URP project2. In the Package Manager, select the Shader Graph package -> Samples -> Productio... Read more

0
votes
Fixed

Removing instance of prefab from scene takes long time, when Animation w...

Animation

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Mar 11, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more

1
votes
Won't Fix

[URP] Errors regarding Profilers.EndSample thrown while recording profil...

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Apr 14, 2023

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Version/s: 2020.3.47f1, 2021.3.23f1, 2022.3.29f1, 2023.2.0a11, 6000.0.0b11

How to reproduce:1. Open the “profiler_errors_repo.zip“ project2. Open the “SampleScene“ scene3. Open the Profiler by going to Windo... Read more

0
votes
Fixed

[TextureImport] Since 5.3 crashes in batch mode when importing certain t...

Asset Import

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Jan 05, 2016

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Version/s: 5.3.0f4

Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more

8
votes
Won't Fix

[iOS] Application crashes while allocating memory for texture

iOS

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Jan 20, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more

1
votes
Fixed

[URP][iOS] Screen flickers after the Splash screen on iOS devices

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Jul 11, 2024

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Version/s: 6000.0.10f1, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the “IN_77348” project2. Build project on the device3. Observe the Player Expected result: Screen not flick... Read more