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"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
Unable to load a Profile Capture from Unity 2017 when Unity 2018 or abov...
How to reproduce:1. Create a new project2. Open the Profiler window3. Load the attached profiler capture named "Data_1193516"4. Obse... Read more
[XR][XR SDK][Oculus] In mirror view, Render viewport scale changes take...
When using XR SDK oculus 1.1.1 and higher changing the render viewport scale results in a single frame of the blit to mirror screen ... Read more
"Could not load file or assembly" error when assembly dependency is in a...
How to reproduce:1. Open the attached project2. Reimport the System.IO.Pipelines.dll file. Actual result: Errors are thrown.Expected... Read more
[Shuriken] Particle system Icon image is missing in its preset asset
Particle system Icon image is missing in its preset asset. Steps to repro:1. Create a new project.2. GameObject > Effects > Pa... Read more
[Shuriken] Particle System Preset asset window gets blank on clicking on...
Particle System Preset asset window gets blank on clicking on Icon of its preset asset.Similar behaviour shows on clicking on "Open ... Read more
Clearing bake data does not sync to game view or scene view immediately
To reproduce:1) Open the attached project and scene2) Note down how it looks (right view in the screenshot)3) Open Lighting Window4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field