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Custom asset changes are not applied when modifying the asset in Play Mode
Reproduction steps: 1. Open the attached project "UpdateIssue.zip" 2. Open the "Scenes > SampleScene" Scene 3. Enter Play Mode 4. Cl... Read more
[Memory Profiler] [Mono Upgrade] Snapshot displays <uninitialized type> ...
How to reproduce: 1. Open the attached "case_1349827.zip" project 2. Select Window/Analysis/Memory Profiler and Capture the Snapshot... Read more
[Android] Loading a simple Scene is around 10 times slower than before o...
How to reproduce: 1. Open the user's attached project "loading-times2018.zip" 2. Build and Run to an Android device 3. Click the "Lo... Read more
Empty number field fallbacks to the last value
Reproduction steps: 1. Open the attached "EmptyFieldFallback.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, selec... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce: 1. Open the attached project "LayerMask.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode 4. Press W... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh 2. Check the triangle count in the LOD Inspector Actual result: the triangle count is... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps: 1. Open the User's attached "2021.2-HDRP.zip" project 2. In the Hierarchy select the Cloner GameObject 3. In its... Read more
Package import window's loading bar doesn't fit when Editor's and Packag...
How to reproduce: 1. In dual monitor setup set one monitor's scale to 125% (Right-click on desktop->Display Settings), and the other... Read more
Meta files are not re-added in the Perforce after they've are recreated ...
Reproduction steps: 1. Setup Perforce Server and a Workspace 2. Create an empty project under the Workspace root 3. Create a new fo... Read more
Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps: 1. Open the attached "Project.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Spar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects