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Fixed
Fixed in 2021.3.13f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a10
Unknown (hidden) 2020.3.X
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-7962
Regression
No
[WebGL] context powerPreference should default to high-performance
Web browsers moved to change the default WebGL powerPreference from high-performance to low-power (e.g. in Chrome 80). This caused a regression in performance for Unity WebGL content on laptops with two GPUs (a low-power integrated GPU and a dedicated GPU) where now the low-power GPU is selected.
We need to default to selecting the high-power powerPreference, but add an option to the WebGL Player Settings to allow the user to choose a different setting (default or low-power) if their content is more suited.
See:
https://forum.unity.com/threads/force-the-use-of-dedicated-gpu.1115851/
https://github.com/emscripten-core/emscripten/issues/10000
https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.2.1
Users can currently work around this by setting the config['webglContextAttributes'] when calling createUnityInstance from their WebGL template, and we should still respect that setting if set.
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Resolution Note (fix version 2023.1.0a10):
Fixed in: 2023.1.0a10
Resolution Note (fix version 2022.2.0b10):
Fixed in: 2022.2.0b10
Resolution Note (fix version 2022.1.19f1):
Fixed in: 2022.1.19f1
Resolution Note (fix version 2021.3.13f1):
Fixed in: 2021.3.13f1
Resolution Note (2020.3.X):
2020.3 uses a version of emscripten which doesn't support the power preference attribute.