Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.7f1
2022.2.0a17
2023.1.0a2
Issue ID
UUM-7971
Regression
No
[macOS] Unity does not automatically change the window to Game View when pressing Play
To reproduce:
1. Create a new project
2. Set the Enter Play Mode setting to “FullScreen on”
3. Press Play
4. Press Shift+control+F7 to exit the full screen
5. Stop the game
6. Set the Enter Play Mode setting to “Normally” (“Play in Window” in newer versions)
7. Open Scene view
8. Press Play
Expected result: It automatically switches to the Game View window
Actual result: It stays in the Scene View window
Reproducible with: 2022.1.7f1, 2022.2.0a17, 2023.1.0a2
Could not test with: 2020.3.36f1, 2021.3.5f1 (no FullScreen feature)
Reproduced on: macOS 12.4
Note: For clearer reproduction steps, see [https://youtu.be/EzXtnVOC2ZE|https://youtu.be/EzXtnVOC2ZE|smart-link] from 1:00
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
Fullscreen Playmode has been removed from Unity in its current iteration. It does not meet the product quality bar. We hope to address it in the future in a more holistic way.