Search Issue Tracker
By Design
Votes
0
Found in
2020.3.36f1
2021.3.5f1
2022.1.8f1
2022.2.0a19
2023.1.0a2
Issue ID
UUM-7894
Regression
No
Point Light is not showing when zooming out or moving point of view
- Open the attached project "Unit7_StarterFiles.zip"
- Open the "Unit7" Scene
- In the Scene locate "Shop_Light_01" from the Hierarchy (Lightning > ShopLightning > Shop_Light_01)
- Focus on "Shop_Light_01" Light
- Zoom out
Expected result: Point Light is visible
Actual result: Point Light disappears
Reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2
Tested with: macOS (M1 Max) OS version 12.4
Notes:
- When a few Point Lights are side by side if one is disabled then the other starts showing up
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
What is happening here is the scene is hitting the per-object light limit in forward rendering, this can be avoided by splitting the mesh(in this case all props in the scene are one mesh, not individual) up into smaller chunks so that all the lights in the scene don't hit it at once, or the other option would be to switch to either Forward+ or Deferred rendering mode on the UniversalRenderer.