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0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps:1. Launc... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

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May 18, 2020

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Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3)Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70)Repro steps:1. Create two subgraphs, referr... Read more

0
votes
Fixed

Tree colliders are not rotated according to their mesh when random rotat...

Terrain

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1248407"2. Open the SampleScene3. Enter Play Mode4. Observe the Trees in t... Read more

0
votes
Fixed

[Graphics][Scripting] Meshes created in C# cannot have their UV distribu...

Graphics - General

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May 18, 2020

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Version/s: 2018.4, 2018.4.9f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run Actual: The skyscraper is blurry Reproducible with: 2018.4.23f1, 2019.3.15f1, 2... Read more

10
votes
Fixed

[Linux] InputSystem's Mouse delta values do not change when the Cursor l...

Linux

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May 18, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce:1. Open the attached project (1248389.zip)2. Enter Play Mode3. Select the "Main Camera" GameObject in the Hierarchy... Read more

0
votes
Fixed

IL2CPP standalone build crashes when null is thrown in a try catch block

IL2CPP

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.14f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "il2cpp-android-crash-2019.zip"2. Make sure ILL2CPP is installed and enabled (Project Sett... Read more

2
votes
Fixed

EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled

Progressive Lightmapper

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May 18, 2020

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Version/s:

When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more

1
votes
Fixed

Gameobjects with regular Sprites and Sprite Skin are not added to the sa...

Package: 2D Animation

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May 18, 2020

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Version/s: 3.0.5

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Above the Game View Window, enab... Read more

1
votes
Fixed

PlayerInput.onControlsChanged event will no longer trigger when PlayerIn...

Package: Input System

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May 18, 2020

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Version/s: 1.0.0

To reproduce:1. Open attached project ("case_1248280.zip")2. From Hierarchy select "playerInput" Game Object and enter Play mode3. W... Read more

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