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Compiler error is thrown in the Console log when assigning a value to a ...
How to reproduce:1. Open the attached "1275953_repro.zip" project2. Open the NewBehaviourScript.cs script3. Observe the NewBehaviour... Read more
[iOS 14] ARKit meshing causes application hang after 20 minutes
How to reproduce:1. Open the attached 'arfoundation-samples-preview.7.zip'2. Build 'Meshing' Scene for iOS3. Deploy Xcode project to... Read more
[WebGL1.0] LineRenderer lines are distorted/blurred when using WebGL 1.0...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Go to the Build Settings (File->Build Settings)3. Swi... Read more
[Editor] "Gizmos" and "Layer Collision Matrix" Properties tooltip missin...
The tooltip is missing for "Gizmos" and "Layer Collision Matrix" Properties under "Physics2D" in the "Project Setting" window, Refer... Read more
[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
GameObjects area affected by the Reflection Probe is white when any othe...
How to reproduce:1. Open the attached project "1265587.zip"2. Open the "Test" Scene Expected result: smooth reflection is visible on... Read more
[Shaders] Compute shader preprocessor warnings and errors don't get forw...
Reproduction steps:1) Create a ComputeShader asset2) Add line "#pragma exclude_renderers asdfasdf0" to the source of the asset (the ... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
A GameObject in the Hierarchy gets highlighted when selecting a package ...
How to reproduce:1. Create a new project2. Open the Hierarchy (Window->General->Hierarchy)3. Open the Package Manager (Window-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open