Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2020.2
Issue ID
1276366
Regression
No
[Shaders] Compute shader preprocessor warnings and errors don't get forwarded to the Console Window
Reproduction steps:
1) Create a ComputeShader asset
2) Add line "#pragma exclude_renderers asdfasdf0" to the source of the asset (the code)
Reproducible with: 2018.4.27f1, 2019.3.0a1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Expected Result: a warning about bad pragma arguments in the Console Window similar to what you would get by putting the same line in a graphics shader
Actual Result: no warning about malformed pragma syntax in the Console Window
Note: the example of how the Compute Shader code could look is in "SCRCMPT.png" below
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1.495
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b7.3288
Resolution Note (fix version 2020.1):
Fixed in 2020.1.10f1.4666