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Fixed in 2020.2.X

Votes

0

Found in

2018.4

2019.4.4f1

2020.2

Issue ID

1265587

Regression

No

GameObjects area affected by the Reflection Probe is white when any other GameObject in the Scene has detail map assigned

Vulkan

-

How to reproduce:
1. Open the attached project "1265587.zip"
2. Open the "Test" Scene

Expected result: smooth reflection is visible on the "Cube" GameObject
Actual result: solid white color is visible on the "Cube" GameObject

Reproducible with: 2018.4.26f1, 2019.4.6f1 (HDRP: 7.3.1, 7.4.1), 2020.1.1f1 (HDRP: 8.2.0, 9.0.0-preview.33), 2020.2.0a11 (HDRP: 9.0.0-preview.33)
Not reproducible with: 2020.2.0a12 (HDRP: 9.0.0-preview.33)

Note:
- Only reproduces when using Vulkan API, tested but did not reproduce using Direct3D11, and Direct3D12 APIs
- Only reproduces when using High Definition Render Pipeline (HDRP)
- Reproduces with all HDRP shaders that support Detail map
- GameObjects area affected by the Reflection Probe is white in HDRP 7.4.1 and above but black in HDRP 7.3.1 and older

  1. Resolution Note (fix version 2020.2):

    Fixed in Unity 2020.2.0a12 and above

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