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[ShaderGraph] Shadow bias is broken in generated HLSL when modifying the...
If you modify a normal in the vertex shader but don't use it in the fragment shader, shadows are broken if you have any normal bias ... Read more
WaitForCompletion passes Time.deltaTime when ResourceManager.Update expe...
How to reproduce:1. Create a new project using the default 3D template2. Import the Addressables package3. Open the package's "Async... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more
Editor crashes related to AOT stubs when building for IL2CPP
Reproducible on: VS version: 1.6.1, Editor version: 2021.1.15f1 Platform: Windows 10 Steps to Reproduce: Get the project from the co... Read more
UIElements ListView is not updated/populated when adding elements to it ...
Reproduction steps:1. Open the "UIToolkit.zip" project attached by the user2. Open the PresetWindow (Test > PresetWindow)3. Drag ... Read more
Thumbnail in the project window is not updated when a sprite's texture i...
How to reproduce:1. Open the attached project "case_1351651-Project.zip"2. Import the attached AssetPostprocessor3. In the Project W... Read more
Game View is maximized instead of tab being switched when clicking on a ...
How to reproduce:1. Open attached project "Test.zip"2. Open "Sample" scene3. Enter Play Mode4. Try to open Scene window Expected res... Read more
Unity Editor is completely pink upon opening
How to reproduce:1. Open Unity Editor Expected results: all of the windows in Editor are visible and usableActual results: Editor is... Read more
[XR Interaction Toolkit] ARGestureInteractor can filter out valid gestur...
The ARGestureInteractor class incorrectly filters out some ARBaseGestureInteractable objects when generating valid targets for inter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open