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Particle systems that use meshes flicker in Player when GPU Instancing i...
How to reproduce:1. Open the attached "IN-95300" project2. Open the “Build Settings” window3. Switch the target platform to “Android... Read more
Console displays "InvalidOperationException: Cannot modify VisualElement...
Steps to reproduce: Create a new 3D Unity Project Go to Unity -> Settings In the "General" section find "Editor Theme" Change it ... Read more
[Mac] Add node pop-up appears in top-left of graph window when pressing ...
Steps to reproduce: Create and open an empty project and install com.unity.behavior Add new Behavior Graph in the Assets folder (Cre... Read more
Crash on PPtr<Shader>::operator or NullException errors spammed in conso...
How to reproduce:1. Open the attached “IN-94094.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the “Reflect... Read more
ScalableBufferManager does not work correctly when MSAA is enabled and R...
How to reproduce:1. Open the “RGResolution.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Move the Slider to the left5. O... Read more
Sprite artefacts appear when Sprite Packer is enabled
How to reproduce:1. Open “IN-95508_Unity6BugReport 2“ project2. Open “SampleScene”3. In Project Settings > Editor > Sprite Atl... Read more
Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undecla...
Reproduction steps:1. Open the attached project ("ReproProject")2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result... Read more
Frame spike due to many TreeRenderer.TreeUpdated calls when repositionin...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/BugReport.unity” Scene3. Open Profiler (Windo... Read more
[IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC i...
Reproduction steps:1. Open the attached “TestGCMode.zip” project2. Make sure the “Architecture” is set to “Apple silicon“ and “Devel... Read more
Crash on invalid_parameter_internal when starting Standalone Profiler
How to reproduce:1. Open the attached “IN-92300.zip” project2. Open the “SampleScene”3. Open the Standalone Profiler from Window>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open