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Fixed in 1.5.0-pre.6



Found in [Package]



Issue ID




"Exception: Invalid Operation Handle" When Initializing Localization in Player Build

Package: Localization Package


Reproduction steps:

1. Open the user-attached "" project
2. Open the "Assets/Scenes/SampleScene"
3. In the "GameInitializer" GameObject, set the "Wait For Completion" to false
4. Go to "Edit" -> "Project Settings" -> "Localization" and set the "Initialize Synchronously" to true
5. Open the Adressables Groups window via "Window" -> "Asset Management" -> "Addressables" -> "Groups"
6. In the Adressables Groups window, click on "Build" -> "New Build" -> "Default Build Script"
7. Close the Adressables Groups window and press Play
8. Observe Console logs
9. Go to "Window" -> "Build and Run"
10. Wait for the Player to run and after waiting a few seconds, exit out of it with Alt+F4
11. In the Console window, click on the three dots and open Player Log
12. Search for "Init start" and observe the results

Expected results: Running Player results in a "Init success" in the Player Logs
Actual results: Running Player results in an "Exception: Attempting to use an invalid operation handle" in the Player Logs

Reproducible with: 1.4.4 (2021.3.33f1), 1.4.5 (2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16)
Not reproducible with: 1.4.3 (2021.3.33f1)

Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested

1. In Player:
- Both "Initialize Synchronously" and "Wait For Completion" set to false results in no exception
- Every other combination results in "Exception: Attempting to use an invalid operation handle"
2. In Editor:
- Every combination results in no exception

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