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Fixed
Fixed in 0.7.1-exp.0
Votes
0
Found in [Package]
0.5.0-exp.0
Issue ID
AVPB-208
Regression
No
Fully immersive apps for visionos always emit audio from grey window and mute when window is dismissed
1. Launch any fully immersive app with audio on a visionOS device
2. Any audio played through Unity's built-in audio system (or 3rd party ones like FMod or WWise) "emits" from a position aligned with the gray window you see when you launch the app. When this window is dismissed, all audio stops playing. Once the window is dismissed, audio can't be turned back on.
3. Desired behavior is that audio playback is not tied to that window, and that it can be spatialized as the application desired.
(see attached video for example)
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Resolution Note (fix version 0.7.1-exp.0):
We merged a fix that removes the start-up window which was taking over the audio session. This resolves the issue for most users, unless they try to bring back this functionality by modifying the Swift trampoline code. In that case, I have heard from a user that any window will take over the audio session and exhibit the same behavior. I've opened a new internal issue to track that down.