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Unity crashes in <Cubemap::UploadTexture>, during switching the platform...
Reproduction step: 1. Open the attached project; 2. Open the scene "arena"; 3. Go to "Build Settings"; 4. Switch platform to Android... Read more
Stopping of coroutines crashes when exiting Play mode
To reproduce: 1. Download attached project "UNET_FPS.zip" and open in Unity 2. Open "MainMenu" scene 3. Enter Play mode 4. Press "L... Read more
[VR]Camera.RenderWithShader() does not place extra rendered objects in t...
Steps to reproduce: 1. Download and open the attached project 2. Turn on VR in Player settings 3. Enter Playmode Expected result: s... Read more
Crash in _getFeaturePoints3D while using Visage Tracker
Reproduction steps: 1. Open the attached project; 2. Try to open the "Jones" scene; Actual results: editor crashes on the scene ope... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce: 1) Open th... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more
[AssetBundles] Lighting in terrain lost when loading a scene with lightm...
Steps to reproduce: 1) Download attached project 'zProject_103983_2.zip' and open in Unity 2) Open scene 'GameEntry' and press Play... Read more
Crash in CalculateSkinPoseMathLib<4> when switching between animations w...
How to reproduce: 1. Open attached project 2. Enter play mode 3. Press '6' and wait for a few minutes (Pressing 6 sets Time.timeScal... Read more
[iOS][Metal] Parsing shaders takes a very long time with 'Compiler conne...
iOS 8 devices fail compiling shaders with 'Compiler connection failed' error. Steps to reproduce: 1) Open the latest attached proje... Read more
Halo is rendered after OnPostRender (5.4 regression)
Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce: 1) Open the attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
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- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material