Search Issue Tracker

2
votes
Fixed

[IL2CPP][macOS] IL2CPP fails to link debug symbols when build name has s...

MacOS

-

May 23, 2019

-

Version/s: 2018.3.0b7, 2018.4.0f1, 2019.1.0a5, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new project2. Go to File > Build Settings > Player Settings3. Go to Other Settings > Configura... Read more

0
votes
Fixed

[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...

Progressive Lightmapper

-

Jun 19, 2019

-

Version/s: 2019.2.0a3, 2019.2.0b6

Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more

0
votes
Fixed

[Improved prefabs] Editor crashes on applying joint dependency override ...

Scene Management

-

Jun 19, 2019

-

Version/s: 2019.2.0b7

Editor crashes on applying joint dependency override when Rigidbody is removed. Refer the attached video. Steps to reproduce:1) Crea... Read more

0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

-

Jun 19, 2019

-

Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

1
votes
Fixed

Crash on AnimationBlendTreePlayable PropagateStateMachineInfoToChildClip...

Animation

-

May 26, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the user-submitted project2. Enter Play mode3. Press the Play button in the game4. Press Esc w... Read more

0
votes
Won't Fix

[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...

Networking

-

Jan 16, 2020

-

Version/s: 2019.2, 2019.3.0f1, 2020.1

How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more

0
votes
By Design

Loading a mesh that is used only for collision allocates Metal memory

Metal

-

Jan 29, 2020

-

Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more

0
votes
Fixed

File explorer dialog won't show shortcuts to folders when adding assets ...

Asset - Database

-

Aug 14, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12

How to reproduce:1. Create a new shortcut of any folder you have laying around2. Create a new Unity project and open it3. In the Uni... Read more

0
votes
Fixed

[Asset Pipeline v2] [VCS] Changes made to a checked out file are not und...

Asset - Database

-

Aug 09, 2019

-

Version/s: 2019.2.0a6, 2019.3.0a1, 2019.3.0a12

How to reproduce:1. Create a new project in your preferred Perforce Workspace2. Open the project and connect it to Perforce3. Create... Read more

0
votes
Fixed

[Improved prefabs] "MissingReferenceException" is thrown on applying cha...

Scene Management

-

Jun 19, 2019

-

Version/s: 2019.1.0a11, 2019.2.0b7

"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.