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Huge scene load time when there is and object with specific shader
Reproduction steps:1. Open project attached(Repro.zip).2. Open scene "0" from Assets folder.3. Press play. Expected result: Game wil... Read more
in OnDestoy(), transform.position returns local position if an object is...
Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce:1. Open attach project;2. Open Scene3D.unity;3. Enable deep profiling in the editor Expected result: Editor should not ... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
After 64 halos are rendered other halos are rendered in unexpected locat...
Steps to reproduce:1. Open attached project2. Open "halos" scene3. Observe that only 64 halos are drawn correctly Expected result: h... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester2. Select Main Camera in the scene3. In the Inspector, change values in the New... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more
All about bugs
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