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Huge scene load time when there is and object with specific shader
Reproduction steps: 1. Open project attached(Repro.zip). 2. Open scene "0" from Assets folder. 3. Press play. Expected result: Gam... Read more
in OnDestoy(), transform.position returns local position if an object is...
Steps to reproduce: 1. Open user attached project ("RoadBuilder") 2. Create a cube and make it child of the terrain 3. Add attached ... Read more
[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...
Reproduction Steps: 1. Open User's project 2. Build to iOS 3. Open Xcode project 4. Run Profiler - "Metal System Trace" 5. Inspect t... Read more
Editor Crashes when Deep Profiling is being entered while using ContentS...
To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more
[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...
The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more
After 64 halos are rendered other halos are rendered in unexpected locat...
Steps to reproduce: 1. Open attached project 2. Open "halos" scene 3. Observe that only 64 halos are drawn correctly Expected resul... Read more
Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce: 1. Open the attached project (GetMainAssetTypeAtPath Bug.zip) 3. Click on Menu bar -> Test -> Test 4. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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