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2
votes
Not Reproducible

WWW does not use OS Proxy Settings

WebRequest

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Apr 19, 2017

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Version/s: 5.5.0f3

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0
votes
By Design

Huge scene load time when there is and object with specific shader

Asset and Scene Management

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Apr 20, 2017

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Version/s: 5.5.1p2

Reproduction steps:1. Open project attached(Repro.zip).2. Open scene "0" from Assets folder.3. Press play. Expected result: Game wil... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

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Apr 23, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more

4
votes
Duplicate

[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...

Shaders

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Apr 13, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Open User's project2. Build to iOS3. Open Xcode project4. Run Profiler - "Metal System Trace"5. Inspect the "S... Read more

0
votes
Not Reproducible

Editor Crashes when Deep Profiling is being entered while using ContentS...

Profiling

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Mar 29, 2017

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Version/s: 5.5.2p4

To reproduce:1. Open attach project;2. Open Scene3D.unity;3. Enable deep profiling in the editor Expected result: Editor should not ... Read more

0
votes
Fixed

[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...

Shuriken

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Apr 20, 2017

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Version/s: 5.5.2p2

The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more

0
votes
Fixed

After 64 halos are rendered other halos are rendered in unexpected locat...

Shadows/Lights

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Apr 17, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open attached project2. Open "halos" scene3. Observe that only 64 halos are drawn correctly Expected result: h... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

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Apr 20, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

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Apr 17, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open the project, attached by tester2. Select Main Camera in the scene3. In the Inspector, change values in the New... Read more

1
votes
Fixed

AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...

Asset and Scene Management

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Jan 29, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project (GetMainAssetTypeAtPath Bug.zip)3. Click on Menu bar -> Test -> Test4. Observe... Read more

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