Search Issue Tracker

2
votes
Not Reproducible

WWW does not use OS Proxy Settings

WebRequest

-

Apr 19, 2017

-

Version/s: 5.5.0f3

Read more

0
votes
By Design

Huge scene load time when there is and object with specific shader

Asset and Scene Management

-

Apr 20, 2017

-

Version/s: 5.5.1p2

Reproduction steps: 1. Open project attached(Repro.zip). 2. Open scene "0" from Assets folder. 3. Press play. Expected result: Gam... Read more

1
votes
Won't Fix

in OnDestoy(), transform.position returns local position if an object is...

Scripting

-

Apr 23, 2017

-

Version/s: 5.5.2f1

Steps to reproduce: 1. Open user attached project ("RoadBuilder") 2. Create a cube and make it child of the terrain 3. Add attached ... Read more

4
votes
Duplicate

[iOS] Vertex shaders are recompiled at runtime even when using Preloaded...

Shaders

-

Apr 13, 2017

-

Version/s: 5.5.2p2

Reproduction Steps: 1. Open User's project 2. Build to iOS 3. Open Xcode project 4. Run Profiler - "Metal System Trace" 5. Inspect t... Read more

0
votes
Not Reproducible

Editor Crashes when Deep Profiling is being entered while using ContentS...

Profiling

-

Mar 29, 2017

-

Version/s: 5.5.2p4

To reproduce: 1. Open attach project; 2. Open Scene3D.unity; 3. Enable deep profiling in the editor Expected result: Editor should ... Read more

0
votes
Fixed

[LineRenderer] LineRenderer auto UV calculation can't do stretched textu...

Shuriken

-

Apr 20, 2017

-

Version/s: 5.5.2p2

The new LineRenderer (Unity 5.5 or later) doesn't have functional parity with the old LineRenderer (Unity 5.4 or earlier). In the ol... Read more

0
votes
Fixed

After 64 halos are rendered other halos are rendered in unexpected locat...

Shadows/Lights

-

Apr 17, 2017

-

Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project 2. Open "halos" scene 3. Observe that only 64 halos are drawn correctly Expected resul... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

-

Apr 20, 2017

-

Version/s: 5.5.1p4

Steps to reproduce: 1. Create a new project 2. Create a new scene 3. Set the Directional Light to baked 4. Set it to cast soft/hard ... Read more

0
votes
By Design

Crash in scripting_array_length when using StructLayout attribute and in...

Scripting

-

Apr 17, 2017

-

Version/s: 5.5.1f1

To reproduce: 1. Open the project, attached by tester 2. Select Main Camera in the scene 3. In the Inspector, change values in the ... Read more

1
votes
Fixed

AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...

Asset and Scene Management

-

Jan 29, 2017

-

Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project (GetMainAssetTypeAtPath Bug.zip) 3. Click on Menu bar -> Test -> Test 4. Observe th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.