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0
votes
By Design

Struct with marshalled byte/char array fails to be properly cloned by a ...

Mono

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.3.2f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (string_marshall_test) in OSX2. Open the 'default' scene3. Enter Play Mode Expected ... Read more

0
votes
Fixed

[Linux] Bugreporter is collecting Editor.log from wrong location for 201...

Linux

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Aug 13, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0a11

To reproduce:Create a new project and submit a bug report Expected: Logs should be grabbed from ~/.config/unity3d/ (assuming default... Read more

0
votes
Fixed

The lightmaps are not restored after removing baked gameobject and undoing

Progressive Lightmapper

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Mar 05, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a2

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. In the Lighting window (Window>Rendering>Lighting) pres... Read more

0
votes
Fixed

[Improved prefabs] Editor crashes on applying joint dependency override ...

Scene Management

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Jun 19, 2019

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Version/s: 2019.2.0b7

Editor crashes on applying joint dependency override when Rigidbody is removed. Refer the attached video. Steps to reproduce:1) Crea... Read more

0
votes
By Design

[Android] "NdkUseEmbedded" key is non-existent when installing Unity fir...

Mobile

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Apr 16, 2019

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Version/s: 2019.1.0a9, 2019.1.0f2, 2019.2, 2019.3

Repro steps:1. Delete the “Unity Technologies” key from the registry ( command: reg delete “HKCU\Software\Unity Technologies” )2. Op... Read more

6
votes
Duplicate

WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References

IL2CPP

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Jun 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and the scene inside of it2) Open Build Settings3) Set it to WebGL platform and make sure ... Read more

0
votes
Fixed

Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...

Graphics - General

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May 10, 2019

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Version/s: 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

1
votes
Fixed

[iOS] Crash on UnityFramework`RaiseInvalidCastException when using incre...

IL2CPP

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Oct 26, 2019

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Version/s: 2019.1, 2019.2.10f1, 2020.1

How to reproduce:1. Build the "GC_Crash.zip" project for iOS2. Build & Run the app to device via Xcode3. Wait Actual result: Uni... Read more

0
votes
Fixed

Performance drop when Canvas has multiple grids

uGUI

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Dec 07, 2019

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Version/s: 2019.2.13f1, 2019.2.15f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Sudoku 2020_2019.2.zip"2. Open scene "Game"3. Build it on Android4. Launch the a... Read more

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