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[Android] Distorted particle system on a device
Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to android3) Build and Run 'MainGame' scene on ... Read more
[UI] Text wrapping doesn't work when in a Vertical Layout Group
Horizontal text wrapping doesn't work in Unity 5.5 when the Text is in a Vertical Layout Group. This used to work in Unity 5.4. To r... Read more
Search by Type menu doesn't respond to keyboard input
Steps to reproduce:1. Create a New Project2. Open Project Tab3. Click on Search by Type icon (next to Search Text Input field)4. Try... Read more
Animation selected frame indicating red line is not shown if all frames ...
Reproduction Steps:1. Open Project2. Open Animation Window3. Select "Text" GameObject in Hierarchy4. Select all keyframes (ctrl/cmd ... Read more
Animation resizing causes values to get unreadable "NaN"
Reproduction Steps:1. Open Project2. Open Animation window3. Select "Text" game object in the Hierarchy4. Select "Start" animation5.... Read more
Crash after switching HMDs from Oculus to Vive
I was using my Oculus (might have been using OpenVR) and I then unplugged it and plugged in my Vive (left the USB for the Oculus in ... Read more
Tonemapping has no effect on Android
I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on wh... Read more
[IL2CPP] Using generic struct as dictionary key does not work with IL2CPP
Steps to reproduce:1) Open the latest attached project.2) Build for iOS or Android with IL2CPP as the Scripting API.3) Deploy on a d... Read more
Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Set "R" in TestOverlap.cs to 0.7 and start the game3. Console ... Read more
[Linux Editor] Diff tool cannot be selected in Preferences
Unity preferences displays a blank drop-down list when trying to select Revision Control/Diff Merge tool. Steps to reproduce:1) Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open