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Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more
Profiling sampler/recorder does not work in the non Developer Build
How to reproduce: 1. Open the attached "SRPBatcherBenchmark3" project 2. Open the "scene_lwbench1" Scene 3. Open the Build Settings ... Read more
[macOS][HDRP] Game window framerate is lower when first starting a scene...
Reproduction steps: 1. Create a new HDRP template project 2. Make sure Scene and Game windows are docked in the same tab 3. In the G... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction: 1) Create a new HDRP template 2) Run wizard for DXR setup 3) Add path tracing with default settings 4) Find the lamp i... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more
[Android] The default icon does not get successfully changed to another ...
How to reproduce: 1. Create a new project 2. Make sure the Android platform is selected in the Build Settings 3. Navigate to the Edi... Read more
Infinity loop on importing Assets, when building appx package via MRTK b...
1. Create a new project -> Install MRTK 2. Navigate to Mixed Reality Toolkit in Editor Menu toolbar -> Utilities > Build Window 3. C... Read more
Unity Distribution Portal text in Services window overlaps description t...
Steps to reproduce: 1. Create/Open any Unity project 2. Make sure "Inter" Editor Font is selected in Preferences 3. Open Window -> G... Read more
GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce: 1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene 2. Enter the Play mode 3. Observe the ... Read more
Unpacked prefabs added to a prefab instance are removed when Undoing any...
How to reproduce: 1. Open attached project "case_775_repro.zip" 2. Open "Cube variant" prefab in Prefab Mode 3. In the Prefab Mode, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled