Search Issue Tracker
Fixed in 2021.3.20f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.16f1
2022.2.0b7
2023.1.0a9
2023.2.0a1
Issue ID
UUM-13618
Regression
No
Prefab list contains the wrong number of elements when opening it through a Prefab Variant
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Base.prefab”
3. In the Inspector Window, observe the empty list “The List”
4. Open the “Assets/Variant.prefab”
5. In the Inspector Window, click “Open”
6. Observe “The List”
Expected result: “The List” list is empty in “Assets/Base.prefab”
Actual result: “The List” contains the number of the “Assets/Variant.prefab” elements with the value of “0”
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9
Reproducible on: Windows 10 Pro 21H2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment