Search Issue Tracker
Fixed
Fixed in 2021.3.20f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a3
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.16f1
2022.2.0b7
2023.1.0a9
2023.2.0a1
Issue ID
UUM-13618
Regression
No
Prefab list contains the wrong number of elements when opening it through a Prefab Variant
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Base.prefab”
3. In the Inspector Window, observe the empty list “The List”
4. Open the “Assets/Variant.prefab”
5. In the Inspector Window, click “Open”
6. Observe “The List”
Expected result: “The List” list is empty in “Assets/Base.prefab”
Actual result: “The List” contains the number of the “Assets/Variant.prefab” elements with the value of “0”
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9
Reproducible on: Windows 10 Pro 21H2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment