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[Android] NullReferenceException when application is built with developm...
To reproduce: 1. Download and open attached "bug2.zip" project.2. Open Build settings, disable Development build option.3. Build and... Read more
Standalone Player command line argument "-adapter" does not choose an al...
Steps to reproduce:1. Create a new project2. Build for Standalone3. Create a shortcut to the .exe4. Add the argument "-adapter X" to... Read more
Moving multiple child objects, some of them move by their local axis
Moving multiple child objects, some of them move by their local axis. Having more than two child objects, only one of them moves by ... Read more
[iOS][IL2CPP] Generated code creating overflow warning "result is -13997...
Reproduction steps:1. Open the attached "sample.zip (52.6 KB)" project.2. Build and run it for iOS device.3. Check the Xcode Buildti... Read more
Quantization artifacts in RenderTexture with ARGB32 8 bit format
In Linear color space, it can be observed that quantization problem is occurring with ARGB32 8 bit format when RenderTextures are us... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce:1. Open project attached by QA2. Open "x" scene3. Hit play4. When the video is being played press "space" on the keyboa... Read more
[WSA] Input field becomes unresponsive after dictation input
Steps to reproduce:1. Open the attached project(DictationTest.zip)2. Switch platform to Windows Store3. Build and Run for WSA Univer... Read more
[Version Control] Perforce sending fstat commands and freezing editor wi...
Steps to reproduce:1. Set up a perforce server and enable integration on Unity on any project2. Create a handful of files (new scrip... Read more
NavMesh Surface components don't take the Transform scale into account
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Open the Navigation window4. Play the scene- Note that one of t... Read more
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when Steam...
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode. Expected result: Editor does not crash when SteamVR_L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved