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[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
[2D] Depth keyword gets clipped in the Visibility Tool window in the ski...
[2D] Depth keyword gets clipped in the Visibility Tool window in the skinning editor. The depth keyword gets clipped in the Visibili... Read more
Cube scales in x axis too when it is scaled in z axis while using Rect Tool
How to reproduce:1. Open attached Unity project2. Select Cube in the Hierarchy window3. Select Rect Tool from Tools bar4. Scale cube... Read more
ShaderVariantCollection.Contains returns the wrong result for a variant ...
How to reproduce:1. Open user-submitted project (ShaderVariantCollectionUPR813031.zip)2. Open the SampleScene3. Select Resources/New... Read more
Connecting to SQLite plugin takes from 2 to 3 times longer with some dev...
Steps to reproduce:1. Open the attached project "Case_1205936"2. Build it on android device3. Press "Button"4. Notice the load time ... Read more
[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce:1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it2. Launch NVIDIA Nsi... Read more
[XR] Both eyes have different lighting when Deferred rendering is used w...
How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Both eyes are r... Read more
Adding children in Prefab Mode when there are unapplied new GameObject o...
How to reproduce:1. Create a new Unity project2. Create a GameObject with a child and turn it into a Prefab3. In the Hierarchy windo... Read more
Created asset in the Project window is not in the edit mode any longer (...
Steps to reproduce: 1) Open Unity Hub and create a new 3D template project2) In the Project window, right-click the mouse button and... Read more
Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce:1. Open user's attached "ProgrammingAssignment2.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open