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[Android] Particle System with Animation Texture Sheet not rendering cor...
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure only GLES3 graphics API is select... Read more
[Android] Particle system with Lights does not render the lights
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure GLES3 is selected as the only Gra... Read more
[Android] Particle System with GPU Instancing enabled doesn't render cor...
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab2. Build and run "29_GPU_Instancing" scene on d... Read more
[Android] Particle system with GPU Instancing enabled freezes the app
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure GLES3 is selected as the only Gra... Read more
[Android][Vulkan] Crash on Samsung Note8 while running gfx tests
How to reproduce:1. Open the attached project2. Make sure platform set to Android3. Go to TestRunner window (Window->General->... Read more
[Device Simulator] tapCount returns 1 when device's screen is clicked mu...
How to reproduce:1. Open the attached '1258166.zip' project2. Open 'SampleScene' Scene3. Click 3 times on device screen Expected res... Read more
Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is s...
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly How to reproduce:1. Open attached p... Read more
[PackMan] Sample.FindByPackage does not find samples when the Package Ma...
How to reproduce:1. Open the project "case_1259196-PackMan"2. Select "Check samples" (Bug -> Check samples)3. Observe the results... Read more
Baked indirect bounce is missing when using custom ShaderGraph shaders
Steps to reproduce: 1. Open the attached project2. Open Scene GITest3. Observe inconsistent bounced light along the wall "SimpleBox_... Read more
[Android] S20 freezes with Swappy enabled when Vsync is being manipulate...
Steps to reproduce:1. Open attached "BoatAttack" project2. Make sure "Optimized Frame Pacing" is enabled under Player settings in "R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code