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[Performance]Console Pro in non-collapse mode and with large logs causes...
Reproduction steps:1. Open user's attached project2. In Profiler window, set profiling to Editor mode3. Open /Assets/Scripts/AI/Offi... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce:1. Open the attached project (1270850.zip)2. Open the "Main" scene3. In the Project window select the "Mat" materia... Read more
HDRP Shader Graph Sample Hair material shows square artifacts when it is...
How to reproduce:1. Create an HDRP Template project2. Open Package Manager window and import the Material Samples3. Open the Hair Sc... Read more
[WebGL] AudioSource.Update CPU usage increases overtime when playing Aud...
Reproduction steps:1. Open the user's attached project2. Make a WebGL Development Build with Autoconnect Profiler enabled and run it... Read more
CPU usage raises to ~70% when the Editor is in Play Mode and not in focus
How to reproduce:1. Open the attached project "1270762.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Check CPU usage using th... Read more
Building a project using IL2CPP fails when passing a local field as a me...
How to reproduce:1. Open the attached project (case-1270640.zip)2. Go to File -> Build and Run Expected result: the project succe... Read more
[WebGL] FMOD error spam in the console when playing an Audio Clip in a T...
How to reproduce:1. Open the user's attached "WebGLAudio2020-2.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build ... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce:1. Open the attached "1270634 repro" project2. Extract files from "TheMissingFiles.zip" archive to the Assets folde... Read more
When modifying a script in Play mode, Bolt will pop up the configuration...
When the Editor is in play mode, and the user modifies and saves a script, Bolt will always pop the setup wizard. 1) Install Unity 2... Read more
[Shadergraph] Best fit for terms typed in the searcher is no longer sele...
Repro steps:1. Open a shadergraph2. Create a vector 1 node3. Drag the edge out from the vector 1 node onto the graph4. When the sear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject