Search Issue Tracker
Fixed in 10.0.0-preview.27
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33
Issue ID
1268958
Regression
Yes
[HDRP] Custome passes name interchanges with each other on changing their index in custom Pass volume
Custome passes name interchanges with each other on changing their index in custom Pass volume.
Steps to repro:
1. Create anew HDRP project.
2. Hierarchy > Click on "+" > Volume > Custom Pass.
3. Add DrawRenderersCustomPass & FullScreenCustomPass.
4. Change their name "Test1" & "Test2" respectively.
5. Drag the FullScreenCustomPass to the top of the list.
Actual Result:
Custome passes name interchanges on changing their index.
Expected Result:
Custome passes name should not interchanges on changing their index.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b13 with Package version 10.0.0-preview.27, 9.0.0 preview.33.
Working Fine in:
2020.2.0a20 with Package version 9.0.0 preview.33, 8.2.0, 8.1.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 10.0.0-preview.27):
Fixed in 2020.2.0b1.2959