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[Addressables] Bundles get compressed in Android builds
Reproduction steps:1. Open project "LoadingTest"2. Build the project (Build Settings > Build)3. Change the extension from .apk to... Read more
UI Elements do not respond to user interaction when playing in Fullscree...
How to reproduce:1. Open the user-attached project2. Open the Game View3. Make sure “Fullscreen on” is selected4. Enter Play Mode5. ... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce:1. Open project "UIParticlesBug.zip"2. Go to the Build Settings and build for the iOS3. Deploy the app to the devic... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps:1. Open the user attached "LoadBug.zip" project2. Notice the "Unable to find required resource at flag-nl.png" er... Read more
Shaders with Fallback defined are rendered pink when used with CommandBu...
How to reproduce:1. Open the user's attached project "CommandBuffer_bug.zip"2. Open the "Bug" Scene in "GAME" > "Scenes"3. In the... Read more
[MacOS] Incoming calls are not handled correctly when Unity Player is no...
How to reproduce:1. Open the attached Project "1353293_FaceTime.zip"2. Build and Run the Project3. Call the machine the Build is run... Read more
Graphics.CopyTexture called with null destination texture' errors when e...
Reproduction steps:1. Open the user's attached project2. Open the 'Map_Mission_001' Scene3. Enter Play mode4. Exit Play mode Expecte... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
An incorrect number of results is displayed in the search window when th...
To reproduce: 1. Open HUB;2. Create a new project;3. In "Assets" folder create a new one and name it "ArtWork";4. Double click on "A... Read more
[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Other Settings3. Chan... Read more
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