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0
votes
Fixed

[Addressables] Bundles get compressed in Android builds

Addressable Assets

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more

0
votes
By Design

Scale cannot be changed of Prefabs in Context with the "Scale" Transform...

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Oct 12, 2022

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Version/s: 2020.3.39f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

How to reproduce: 1. Open up the attached project 2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Pr... Read more

0
votes
By Design

[Particles] [iOS] Particle System with a custom shader is jittering on s...

Metal

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a4

How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more

0
votes
By Design

Asset in Editor Default Resources fails to load on startup when using As...

Asset - Database

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Feb 01, 2022

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Version/s: 2020.1.0a1, 2020.3, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user attached "LoadBug.zip" project 2. Notice the "Unable to find required resource at flag-nl.png" ... Read more

0
votes
By Design

Shaders with Fallback defined are rendered pink when used with CommandBu...

ShaderGraph

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Dec 10, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project "CommandBuffer_bug.zip" 2. Open the "Bug" Scene in "_GAME_" > "Scenes" 3. In t... Read more

1
votes
Fixed

[MacOS] Standalone profiler crashing before opening when editor is ran f...

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Oct 12, 2022

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Version/s: 2022.1.20f1, 2022.2.0b10, 2023.1.0a13

How to reproduce: # Create new project # Open Standalone Profiler (Window>Analysis>Standalone Profiler) # Wait for Progress ba... Read more

0
votes
Fixed

Graphics.CopyTexture called with null destination texture' errors when e...

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Jun 07, 2022

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Version/s: 2022.1.4f1, 2022.2.0a16

Reproduction steps: 1. Open the user's attached project 2. Open the 'Map_Mission_001' Scene 3. Enter Play mode 4. Exit Play mode Ex... Read more

0
votes
By Design

Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...

Graphics Device Features

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Apr 20, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project ("1421432_repro.zip") 2. Enter Play Mode 3. Observe the model 4. Click on the "Change... Read more

0
votes
Fixed

An incorrect number of results is displayed in the search window when th...

Search

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Mar 08, 2022

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Version/s: 2021.2.3f1, 2022.1.0b11

To reproduce: 1. Open HUB; 2. Create a new project; 3. In "Assets" folder create a new one and name it "ArtWork"; 4. Double click o... Read more

0
votes
Fixed

[FBX Import] MaterialDescription does incorrect color conversion when pr...

Asset - Importers

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Nov 17, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.2f1, 2022.1, 2022.2

Reproduction steps: 1. Open user-submitted project 2. Navigate to Edit -> Project Settings -> Player -> Other Settings 3. Change Col... Read more

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