Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2020.3
2021.2
2021.2.4f1
2022.1
2022.2
Issue ID
1405245
Regression
Yes
[Addressables] Bundles get compressed in Android builds
Reproduction steps:
1. Open project "LoadingTest"
2. Build the project (Build Settings > Build)
3. Change the extension from .apk to .zip
4. Open the zip file in 7zip
5. Go to assets > aa > Android
Expected result: Both files have the Method "Store"
Actual result: Both files have the Method "Deflate"
Reproducible with: 1.19.4 (2020.3.30f1), 1.19.19 (2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a8)
Not reproducible with: 1.18.19 (2020.3.30f1)
Could not test with: 2019.4.36f1 (Gradle build failed)
Note:
-To test this on macOS, you can use the Terminal command "zipinfo <path_to_apk>" to check the Method
Comments (1)
-
davidla_unity
May 06, 2022 15:14
Hey, just wanted to post. This ticket is marked as "Won't Fix" since it won't be fixed by the Addressables team. This is an issue with the Android gradle in the Editor and the fix needs to go into the Editor, not the Addressables package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a15
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.3f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.4f1